﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WorldView
{
    public class Varies
    {
        public Chest[] chests = new Chest[1000];
        public Sign[] signs = new Sign[1000];
        public List<Npc> npc = new List<Npc>();
        public void init()
        {
            for (int i = 0; i < 1000; i++)
            {
                Item[] it = new Item[20];
                for (int k = 0; k < 20; k++)
                {
                    it[k] = new Item("", 0);
                }

                chests[i] = new Chest(i, it);
            }

            for (int i = 0; i < 1000; i++)
            {
                signs[i] = new Sign(0,0,"");
            }
            npc.Add(new Npc("Guide", 0, 0, false, 0, 0));
        }
    }
}
